Experience
UX/UI Designer, Internship (LIA)
Jan 2026 – May 2026House of How, Boden
- Worked on active game productions under NDA, focused on UI improvements including interaction design, animations, and player clarity.
- Designed scalable widget systems and wireframes in Figma, then implemented them in UE5 using Blueprint and UMG.
- Documented design systems and UI standards for the team; applied version control with branches in active production.
- Collaborated cross-disciplinarily with designers, programmers, tech artists, and VFX artists.
- Mentored colleagues in UMG and UI flows.
UI Designer & User Researcher
May 2025 – Aug 2025Tricky Wispers, Skellefteå · Sammes Summer Scholarship
- Designed a complete settings system (134 settings, 5 categories) with interactive Figma wireframes for Blessed Curse, a co-op horror investigation game in UE5.
- Produced UX flow diagrams, a 35-page developer-ready UI specification, and an accessibility document based on the APX framework and WCAG 2.1 AA, adapted for the horror genre.
Student Union Officer
2024 – 2026Student Union · non-profit organisation
- Volunteered across multiple roles including project management, event coordination, and onboarding new students at the start of each term.
Selected Projects
- Solo idle clicker game in UE5.6.1, with the full UI pipeline from a Figma design system through Blueprint/UMG implementation.
- Custom UI assets, widget hierarchy, and Data Tables for scalable data management; playtested at Indie Game Night.
- Sole UX/UI designer on a 15-person team building a cozy simulation game in UE5.
- Designed a Hanakotoba (flower language) system in Figma; survey findings from players shifted the core mechanic.
- Redesigned a medical rehab app for Linköping University Hospital with a project group, gamifying the PRWE form into a motivating fitness experience and progression system.
Education
Polytechnic Degree in Game & UX Design
Sep 2024 – May 2026Changemaker Education / Futuregames
- Two-year vocational higher education (400 YH credits). All completed courses graded VG (Distinction) except two.
- Alongside three cross-disciplinary game projects: User Research, User Experience, Gamification, Accessibility, User Interface, Level Design and Game Design, with some basic programming.
Technology Programme
2018 – 2024Baldergymnasiet & Komvux, Skellefteå