Curriculum Vitae

Linnea Booth

UX/UI & Game Designer

UX/UI Designer from Sweden and a recent Futuregames graduate, with experience across several game jams and larger (~15‑person) student projects, often taking the lead on UX/UI. I design and build: implementing UI features, screens, and data-driven systems directly in Unreal Engine 5 using Blueprint and UMG, not just handing off a spec.

My process is research-driven and collaborative. I take a holistic view of the user flow and iterate until the design supports the player instead of getting in their way. I'm not the person chasing the never-been-done idea; I'm the person who throws out a dozen directions, including the weak ones, and builds on whatever sparks something better, whether that idea is mine or someone else's.

Graduated Futuregames · May 2026 Available now Open to relocation
Skellefteå, Sweden | linnea@linneabooth.com | LinkedIn
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Experience

UX/UI Designer, Internship (LIA)

House of How, Boden

  • Worked on active game productions under NDA, focused on UI improvements including interaction design, animations, and player clarity.
  • Designed scalable widget systems and wireframes in Figma, then implemented them in UE5 using Blueprint and UMG.
  • Documented design systems and UI standards for the team; applied version control with branches in active production.
  • Collaborated cross-disciplinarily with designers, programmers, tech artists, and VFX artists.
  • Mentored colleagues in UMG and UI flows.

UI Designer & User Researcher

Tricky Wispers, Skellefteå · Sammes Summer Scholarship

  • Designed a complete settings system (134 settings, 5 categories) with interactive Figma wireframes for Blessed Curse, a co-op horror investigation game in UE5.
  • Produced UX flow diagrams, a 35-page developer-ready UI specification, and an accessibility document based on the APX framework and WCAG 2.1 AA, adapted for the horror genre.

Student Union Officer

Student Union · non-profit organisation

  • Volunteered across multiple roles including project management, event coordination, and onboarding new students at the start of each term.

Selected Projects

Education

Polytechnic Degree in Game & UX Design

Changemaker Education / Futuregames

  • Two-year vocational higher education (400 YH credits). All completed courses graded VG (Distinction) except two.
  • Alongside three cross-disciplinary game projects: User Research, User Experience, Gamification, Accessibility, User Interface, Level Design and Game Design, with some basic programming.

Technology Programme

Baldergymnasiet & Komvux, Skellefteå

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