Linnea Booth — UX & Game Designer

Linnea Booth UX

About me

Linnea Booth
Nice to meet you!
I'm Linnea, a Game and UX Design student passionate about intuitive player experiences. I ask a lot of questions, a lot of why, and I think that makes me great at spotting where others will struggle too. Especially the trap of becoming blind to your own game, when something feels obvious to the person who designed it but completely unclear to everyone else.
I believe the best UX isn't invisible, but it shouldn't hinder you either. It should help you. The best result is when UI isn't mentioned at all, because the player has nothing to critique. It just works.
I obsess over the details and let the research lead the way. I love having a clear question my design needs to answer, then I build it, put it in front of real people, and watch what happens. Not what they say they think, but what they actually do. If their reaction doesn't match what I had in mind, I iterate. Then I iterate again. I'll ship when it works, but I'm never fully satisfied, there's always something that could be better, and honestly that's what keeps it interesting. As a relatively new gamer myself, I bring fresh perspectives that challenge assumptions about players.
When I'm not designing, you'll find me with my dog, trying new restaurants, or getting lost in games. And also my favorite color is PINK!
I DESIGN FOR PLAYERS WHO |
Figma UE5 Unity Adobe Perforce Trello VS Code Miro Jira Confluence Godot
BECAUSE GOOD UI SHOULD FEEL

MY EDUCATION
& EXPERIENCE

2026
UI/UX Designer Intern
House of How, Boden
Jan - May 2026
Five month LIA internship owning the UI pipeline on a turn based project (under NDA). Designed and implemented interfaces directly in Unreal Engine 5, working on interaction design, UI animation and player clarity, and documented design systems and UI standards for the team.
Event Volunteer
Creative Connect · Arctic Games
2026
Morning setup, guest greeting and wayfinding, extra hands through the day, plus event photos for the social media channels.
Student Union: SKARV & Student Pub Board
Campus Skellefteå
2025 - 2026
Led SKARV, the student union’s industry connection group, in my second year: planned and ran the Jobcoach and Meet & Greet industry events and onboarded the incoming team as acting project manager, after a first year supporting Arctic Games events. Also organised events on the student pub board and took part in the orientation crew.
Game & UX Design, HVE Diploma
Futuregames
2024 - 2026
User research, UX/UI, gamification, accessibility, level and game design, with three cross discipline game projects built in Unreal and Unity.
2025
UX/UI Designer & User Researcher
Tricky Wispers · Sammes Summer Scholarship
2025
Blessed Curse, a horror investigation indie: wireframing, ideation and UI animation, designed in Figma and implemented in UE5 with Blueprints.
JA Entrepreneur & UF Alumni
Pjöller UF · Ung Företagsamhet
2020 - present
Ran a JA company designing and selling a card game that went viral on TikTok (≈90 000 SEK turnover). Still active as mentor, jury member and event volunteer in the UF Alumni network.
2017
Design Internship (PRAO)
North Kingdom Design / NoA
May 2017

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