I'm Linnea, a Game and UX Design student passionate about intuitive player
experiences. I ask a lot of questions, a lot of why, and I think that makes me great
at spotting where others will struggle too. Especially the trap of becoming blind to your own
game, when something feels obvious to the person who designed it but completely unclear to everyone else.
I believe the best UX isn't invisible, but it shouldn't hinder you either.
It should help you. The best result is when UI isn't mentioned at all, because the player
has nothing to critique. It just works.
I obsess over the details and let the research lead the way. I love having a clear question my
design needs to answer, then I build it, put it in front of real people, and watch what happens.
Not what they say they think, but what they actually do. If their reaction doesn't match what I
had in mind, I iterate. Then I iterate again. I'll ship when it works, but I'm never fully
satisfied, there's always something that could be better, and honestly that's what keeps it interesting.
As a relatively new gamer myself, I bring fresh perspectives that challenge assumptions about players.
When I'm not designing, you'll find me with my dog, trying new restaurants, or
getting lost in games. And also my favorite color is PINK!
I DESIGN FOR PLAYERS WHO
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BECAUSE GOOD UI SHOULD FEEL